Unreal Shader – Vegetation
Free Download Unreal Shader – Vegetation
Published 1/2024
Created by Michael Gerard
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 11 Lectures ( 2h 31m ) | Size: 2.27 GB


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Fundamentals of Vegetation in Video Games
Free Download Fundamentals of Vegetation in Video Games
Published 1/2024
Created by Michael Gerard
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 8 Lectures ( 3h 32m ) | Size: 3.45 GB


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Vegetation Fires and Pollution in Asia
Free Download Vegetation Fires and Pollution in Asia
English | 2023 | ISBN: 3031299159 | 609 Pages | PDF (True) | 27 MB
Vegetation fires are prevalent in several regions of the world, including South/ Southeast Asia (S/SEA). Fire occurrence and spread are influenced by fuel type, topography, climate, weather, and lightning, among others. In S/SEA, human-initiated fires are responsible for most of the incidents in addition to natural factors. Through biomass burning, vegetation fires can emit large quantities of greenhouse gases and air pollutants such as CO2, CO, NOx, CH4, non-methane hydrocarbons, and other chemical species, including aerosols that can affect air quality and health at both local and regional scales. Moreover, biomass burning pollutants can travel long distances and impact regional climate. Therefore, quantifying vegetation fires and their impacts is critical at different spatial scales.


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Vegetation and Plants for Games A 6-week course exploring the creation of vegetation and plant design for environment art
Free Download Vegetation and Plants for Games A 6-week course exploring the creation of vegetation and plant design for environment art
Jeremy Huxley | Duration: 14:13 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 9,37 GB | Language: English
During this 6-week course, students will create a small vignette environment focusing heavily on the creation of vegetation and plants. The process will include using a tree as the focal point, creating a bark texture, importing these assets into Unreal Development Kit, and composing a final portfolio-ready shot. Lectures will demonstrate several different tools and workflows to achieve quality assets, tools that include Maya, SpeedTree, Zbrush, Substance Designer/Painter and the Unreal Development Kit. The instructor will work with each student individually to narrow down reference and ideas to create a vegetation kit with which to build a strong vignette environment. Lectures will cover how to utilize color, composition, and scope to create a cohesive look.
Upon completion each student will have an aesthetically pleasing piece for their portfolios, as well as a strong foundation that will translate into a modern understanding of the foliage pipeline for video games. Throughout the course, students will develop an understanding of the modern foliage creation pipeline, as well as the necessary skills to problem solve most forms of foliage. By the end of this course, students will have a great foundation that will translate into current generation video game production, a completed vignette environment piece for their portfolios, and a foliage kit they can build upon and use extensively for other projects.
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CO2 and biosphere (Advances in Vegetation Science, 14)
CO2 and biosphere (Advances in Vegetation Science, 14) By Jelte Rozema (editor), J.T. Lambers (editor), S.C. van de Geijn (editor), M.L. Cambridge (editor)
2012 | 495 Pages | ISBN: 940104791X | PDF | 147 MB
An international workshop on `CO2 and Biosphere' was held in Wageningen, the Netherlands on 15-19 November 1991 as part of the activities of the CO2 Commission of the Netherlands Organization for Scientific Research: this volume includes 32 papers presented at the workshop. The CO2 Commission stimulates and coordinates a broad range of research projects related to the greenhouse effect. This is reflected in the scope of papers presented, ranging from detailed analyses of ecological and physiological effects of atmospheric CO2 enrichment to biosphere-atmosphere aspects, such as regional evaporation, energy balance and ecosystem responses. Relevant directions for future research are indicated by presentations on carbon fluxes in the soil, secondary plant metabolism and plant-insect interactions.


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