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The Blender Path To Procedural Patterns!

The Blender Path To Procedural Patterns!
Last updated 12/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.01 GB | Duration: 5h 46m
Be friend with the shapes.


What you'll learn
This course is for those that would like to master the art of creating pattern with procedural methods.
Requirements
You should be familiar with Blender and know at least the basic on how to create material.
Description
This course is about creating shapes and patterns with only the basic math nodes! We will not use any external images and I exclude even the internal textures.Only simple math (and you don't even need to know how that math works :D)!The course presents techniques used in every tool that creates material, so what you will learn is not just for Blender. You can use the knowledge directly if programming GLSL, HLSL or if doing materials in Unreal Engine, Maya or Substance Designer. Of course the User Interface is a bit different depending on tools... but how to reach the result will be to walk the same path. The tutorial also have a lot of resources and .blend files that shows all the things I teach, but I have also boosted it up with even more examples for you to look at and experiment with. So, if you want to learn from scratch how patterns and shapes are created and be a future node nerd, this course is a must have!If you want to know about creating realistic materials...this is NOT the course. Then take my "Material Guru" course instead :).
Overview
Section 1: This is the pre- , main and after section :)!
Lecture 1 Setup
Lecture 2 About the inputs
Lecture 3 Creating your first pattern.
Lecture 4 How to make a circle
Lecture 5 Creating Symmetrical Shapes
Lecture 6 Grouping and reusing nodes
Lecture 7 Filtering and Combining nodes
Lecture 8 Creating squares
Lecture 9 The first challenge!
Lecture 10 Scaling and creating patterns
Lecture 11 Make Indexes
Lecture 12 How to Offset
Lecture 13 Polar Coordinates
Lecture 14 Random numbers
Lecture 15 Random Noise 1D
Lecture 16 Random noise 2D
Lecture 17 Deeper about Dot product
Lecture 18 Gradient Noise
Lecture 19 Create RotationXY
Lecture 20 Making polygons using Polar coordinates
Lecture 21 Time for practice No 2!
Lecture 22 Answers to practice No 2
Lecture 23 Looking at Procedural Code
Lecture 24 A quick visual look on Sine
Lecture 25 Making something nice from two simple shapes
Lecture 26 How to do a simple animation
Lecture 27 Wood pattern
Lecture 28 Wood tiling floor
Those that wants to go deep in to the procedural thinking when creating patterns and material.
Homepage
https://www.udemy.com/course/the-blender-path-to-procedural-patterns/




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