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Advanced Environment Art Bootcamp

Advanced Environment Art Bootcamp
Free Download Advanced Environment Art Bootcamp
Published 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.55 GB | Duration: 11h 7m
A step-by step bootcamp to create a professional 3D environment for video games in as little as 12 weeks


Free Download What you'll learn
Craft a dynamic, interactive story that pulls people right into your environment.
Build better blockouts to better inform your environment composition skills
Light scenes effectively and professionally using Unreal Engine 5 Lumin, for more immersive and beautiful environments
Unwrap and bake assets so that your props are completed to a professional quality standard
Use Photogrammetry to effectively speed up the time it takes you to create highly detailed and impressive props
Understand how to use Zbrush for highly detailed environment art, setting yourself apart from all other artists who are not using it in their workflow.
Utilize decals to create visually stunning scenes that wow your audience
Market yourself effectively by using little-known tips and tricks to make your portfolio stand out
Requirements
Some beginner and Intermediate level 3d courses recommended. Working knowledge of 3d software.
Description
Get ready to take your environment art skills to the next level with the Game Arts Academy Environment Artist Boot Camp! A 12-week course is designed to transform you into a seriously talented pro.Learn While CreatingYou have access to a wealth of environment art pipeline secrets, industry tips, and tricks, and little-known 3D art knowledge that will give you an almost unfair advantage over other artists. With expert instruction, interactive elements, and real-world projects, you will learn the exact methods professional environment artists use daily to create beautiful, immersive 3D worlds.Say goodbye to sloppy mistakes and hello to a strong portfolio that will have recruiters fighting over you. This course is perfect for self-starters ready to take action and achieve greatness in their environment art skills.Let's get started!Are you ready to take your environment art skills to the next level and supercharge your portfolio?This boot camp is a step-by-step comprehensive shortcut guide to creating sensational environment Art that will supercharge Your portfolio, get you noticed and hired.Imagine having access to a wealth of environment art pipeline secrets, industry tips, and tricks, and little-known 3D art knowledge that will give you an almost unfair advantage over other artists, including...A wealth of Environment Art Pipeline SecretsA gold mine of well-guarded Industry tips and tricksLittle-known 3D Art knowledgeWith the Game Arts Academy Environment Artist Boot Camp, you'll learn the exact methods professional environment artists use daily to create beautiful, immersive 3D worlds.Say goodbye to sloppy mistakes and hello to a strong portfolio that will have recruiters fighting over you.Feel supremely confident that your art is not only good but GREATLearn the exact "to the T" methods used by pro-environment artists daily.Find out exactly what sloppy mistakes you make, so you can avoid them forever!The absolutely need to know the secret to create beautiful, immersive 3D worlds that enchant people.Attain the essential skills to produce great art over and over again... on command.Develop a strong portfolio that will have recruiters fighting over you!FOR CREATING A GOOD STORY: Develop an immersive story (see week 2) and learn how to craft a dynamic, interactive world that pulls people into your environment.FOR SPEED: Use the little-known trick to dramatically speed up the time it takes to block out your scene so you can quickly come up with the strongest compositions every time! See week 3.FOR LIGHTING: - Artists who struggle with lighting (and do these things) will master it and never have to guess if they are lighting correctly again. See week 5.FOR TEXTURING: These simple surfacing techniques will fool people into thinking your props are real and believable. See week 7.Is this environment-building boot camp right for you?This is the training you've been waiting for if...You are tired of feeling stuck in your current situation and ready to take a chance on something that could change your life. Our 12-week course will give you the skills and knowledge needed to take your environment art to the next levelYou are tired of watching tutorial videos that don't get you anywhere... This is your chance to receive expert-level training that will help you improve your skills and build a strong portfolio.You are a self-starter who is ready to take action and achieve greatness... Our course is designed to help you take your skills to the next level; nothing will get in your way and stop you this time.You're a self-starter; when someone shows you the way, you jump on it. You're ready to take it to the NEXT LEVEL, and nothing will get in your way and stop you this time. You secretly know inside that you were made for greatness and you won't let anything get in your way.You already have portfolio pieces completed and understand the basic workflow of 3D art development... This course is perfect for you, it will help you improve your skills and create a stunning environment that will get you noticed.Our in-depth 12-week course is designed to give you the skills and knowledge you need to create a powerful portfolio piece that will catch the attention of recruiters and land you your dream job. With expert instruction, interactive elements, and real-world projects, you'll learn everything you need to create stunning environments.Don't wait any longer! Enroll in the Game Arts Academy Environment Artist Boot Camp today!
Overview
Section 1: Project Kick-off
Lecture 1 Project Objectives
Lecture 2 Tips on Choosing an Environment
Lecture 3 The Four Pillars of Success
Lecture 4 Milestone Assignment - Initial PureRef Board
Section 2: Week 2: Story Is King
Lecture 5 Start with the Story
Lecture 6 Tell a Personal Story
Lecture 7 Creating a Sense of Awe
Lecture 8 Expanding on The Story
Lecture 9 Creating Narrative
Lecture 10 Milestone Assignment - Story Template
Section 3: Week 3: Greyboxing and Proxy Modeling
Lecture 11 What is Greyboxing and How do we use it?
Lecture 12 Greyboxing and it's Uses
Lecture 13 Composition Techniques
Lecture 14 Tangents And How to Avoid Them
Lecture 15 Tangents And How to Avoid Them
Lecture 16 Getting Started and General Tips
Lecture 17 Setting Up
Lecture 18 Exporting Asset Tips
Lecture 19 Exporting Assets to UE5
Lecture 20 Milestone Assignment -
Section 4: Week 4: UE5 Lumin Lighting
Lecture 21 Let There Be Light
Lecture 22 Aspects of Light
Lecture 23 Introducing Lumin Lighting in UE5
Lecture 24 Getting Started With Lumin
Lecture 25 Directional Light
Lecture 26 Indirect Lighting
Lecture 27 Artificial Lights
Lecture 28 IES and Animated Light Functions
Lecture 29 Fill Lights
Lecture 30 GPU light mass
Lecture 31 Relighting Portfolio Pieces
Lecture 32 Milestone Assignment - First Lighting Pass
Section 5: Week 5: Tileable Textures
Lecture 33 Tileable Textures Basics
Lecture 34 Texel Density
Lecture 35 Aligning Textures
Lecture 36 Working With Tileing
Lecture 37 Adding Details to Tileable Textures
Lecture 38 Cutting Details Into Tileable Textures
Lecture 39 Things to Avoid With Tileable Textures
Lecture 40 Milestone Assignment - Room Textured
Section 6: Week 6: Baking and Unwrapping
Lecture 41 Introduction and Preparing the Mesh
Lecture 42 Unwrapping a Cylindrical Object
Lecture 43 Unwrapping Best Practices
Lecture 44 Preparing For Baking
Lecture 45 Baking in Marmoset Toolbag 4
Lecture 46 Exporting to Substance Painter
Lecture 47 Exporting to Substance Painter
Lecture 48 Milestone Assignment - Hero Prop 1
Section 7: Detailing a Scene with Decals and SFX
Lecture 49 Stickers and Decals
Lecture 50 Enhancing Details
Lecture 51 Creating the Base Layer
Lecture 52 Adding Details
Lecture 53 Working with Roughness
Lecture 54 Adding Wear and Tear
Lecture 55 Summary Example
Lecture 56 Closing Tips and Advice
Lecture 57 Milestone Assignment - 2nd Hero Asset + 2nd Pass Lighting
Section 8: Zbrush for Environment Art
Lecture 58 Intro and Analyzing Reference
Lecture 59 Preparing the Model for Sculpting
Lecture 60 Getting Started with Dynamesh
Lecture 61 Sculpting Details
Lecture 62 Using Alphas
Lecture 63 Decimation Master and Low Poly
Lecture 64 Merging Assets and Sculpting Cracks
Lecture 65 Conclusion
Lecture 66 Milestone Assignment - Third Hero Prop
Section 9: Photogrammetry
Lecture 67 What is Photogrammetry?
Lecture 68 What you Need to Get Started
Lecture 69 Photographing your Subject
Lecture 70 Getting Started With Reality Capture
Lecture 71 Generating a Mesh in Reality Capture
Lecture 72 Processing the Mesh in Zbrush
Lecture 73 Unwrapping, Baking and Final Model
Lecture 74 Milestone Assignment - Third Pass Lighting - Medium Assets
Section 10: Decals and Their Uses
Lecture 75 Introduction to Decals
Lecture 76 Many Uses of Decals
Lecture 77 Working with Material Instances
Lecture 78 Other Types of Decals
Lecture 79 Working With Fog
Lecture 80 Q&A
Lecture 81 Milestone Assignment - Decal Pass
Section 11: Post Process
Lecture 82 Post Process Settings
Lecture 83 Working With Exposure
Lecture 84 Bloom and Chromatic Aberration
Lecture 85 Global Illumination and Reflections
Lecture 86 Lens Effects
Lecture 87 Color Grading and LUT
Lecture 88 Q&A
Lecture 89 Milestone Assignment - Environment Mood
Section 12: Portfolio Renders
Lecture 90 Taking High-Resolution
Lecture 91 Editing in Photoshop
Lecture 92 Unsharp Mask and Depth of Field
Lecture 93 Rendering Portfolio Videos
Lecture 94 Creating Thumbnails for Artstation
Lecture 95 Q&A
Lecture 96 Milestone Assignment - Final Portfolio Post
Intermediate and Advanced Environment Artists looking to break into the Games Industry,Working professional Game Artists who wish to take their skills to the next level

Homepage
https://www.udemy.com/course/advanced-environment-art-bootcamp/





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