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Game Audio Essentials: Sfx & Sound Design For Video Games

Game Audio Essentials: Sfx & Sound Design For Video Games

Game Audio Essentials: Sfx & Sound Design For Video Games
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English

| Size: 6.77 GB[/center]
| Duration: 6h 26m
Master foley and audio processing to craft and deploy dynamic punch, sword, jetpack, and laser sounds in your games!

What you'll learn

Learn to create a custom punch sound effect using professional foley recording techniques, ready for integration into game engines.

Develop skills in audio mixing and effects processing to produce realistic sword sound effects for game environments.

Design seamless looping sounds for dynamic game elements, such as jetpacks, enhancing continuous gameplay.

Acquire techniques for generating engaging laser sounds using creative audio effects suitable for sci-fi games.

Gain proficiency in implementing and testing custom sounds within various game engines, ensuring compatibility and quality.

Master essential audio processing tools to manipulate sound properties and achieve desired auditory effects.

Explore innovative methods to record and transform everyday sounds into compelling audio assets for games.

Enhance your audio design capabilities, enabling you to create distinctive and memorable soundscapes for your gaming projects.

Requirements

Some experience with a game engine such as Unity, Unreal, or Godot would be helpful when it comes to adding your sound effects but it's not essential.

You don't need fancy gear to jump into this course. We'll provide all the sound recordings from our lessons for you to use in your games, and we'll show you where to snag more online.

But if you're ready to roll up your sleeves and make your own (and it is a whole heap of fun!), all you need is your phone!

Description

​Ready to turn the dial up on your game's audio?Whether you're tired of browsing lacklustre sound libraries or just itching to put your signature spin on game soundtracks, we've got just the adventure for you!Dive into the world of foley and audio processing without needing a PhD in sound engineering. We're talking about getting down with DIY sounds that will have your games bursting with originality.Ever wondered how to make a punch sound like it could actually knock out a dragon? Or a sword clash that sends shivers down players' spines? We'll show you the ropes, from capturing the raw sounds to mixing them into ear-catching effects. And yes, we're doing lasers and jetpacks too—because who doesn't love a good sci-fi vibe?No more confusion about compressors, EQs, and reverbs. We break down audio effects in a way that won't break your brain. It's all about making it fun and easy to learn, with plenty of hands-on projects to get your sounds from the studio to the screen.And because we know you want to see your creations in action, we'll walk you through integrating these sounds into popular game engines (Unreal, Unity & Godot). It's one thing to make a cool sound; it's another to hear it live in the environment it was made for.You don't need fancy gear to jump into this course. We'll provide all the sound recordings from our lessons for you to use in your games, and we'll show you where to snag more online.But hey, if you're ready to roll up your sleeves and make your own, all you need is your phone!You'll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.And you'll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.So, are you ready to be the maestro of your game's auditory realm? Let's make some noise and bring your digital worlds to life with sounds that are uniquely yours. Trust us, your games are about to sound incredible!

Overview

Section 1: Introduction & Setup

Lecture 1 Welcome to the Course

Lecture 2 Community & Support

Lecture 3 Installing Audacity

Section 2: Making Your First Sound

Lecture 4 Section Intro - Making Your First Sound

Lecture 5 Intro to Audacity

Lecture 6 Sourcing a Sound Effect

Lecture 7 Trimming a Sound in Audacity

Lecture 8 Adding Effects in Audacity

Lecture 9 Exporting From Audacity

Section 3: Making a Punch Sound With Foley

Lecture 10 Section Intro - Making a Punch Sound With Foley

Lecture 11 Recording Gear

Lecture 12 Intro To Foley

Lecture 13 Extracting Takes With Audacity

Lecture 14 Installing Reaper

Lecture 15 Intro to Reaper

Lecture 16 Arranging Our Sound Elements

Lecture 17 Making a Rough Mix

Section 4: Learning Mixing: Sword Swing Sound

Lecture 18 Section Intro - Learning Mixing - Sword Swing Sound

Lecture 19 Gathering Sound Elements

Lecture 20 Arranging With Video Reference

Lecture 21 Sculpting With Equalization

Lecture 22 Noise Reduction in Reaper

Lecture 23 Getting Loud With Compression

Lecture 24 Introduction to Pitch

Lecture 25 Adding Harmony With Pitch

Lecture 26 Adding Space With Reverb

Lecture 27 Repeating With Delay

Lecture 28 Finishing Our Mix

Lecture 29 Exporting Our Sound

Lecture 30 Revisiting Our Punch Sound

Section 5: Looping: Make a Jetpack Sound

Lecture 31 Section Intro - Looping: Make a Jetpack Sound

Lecture 32 Gathering Sound Elements

Lecture 33 Arranging Sound Elements

Lecture 34 Mixing Our Sound

Lecture 35 Saturating Sounds With Distortion

Lecture 36 Looping Our Jetpack Sound

Section 6: Cool Effects: Make a Laser Sound

Lecture 37 Section Intro - Cool Effects: Make a Laser Sound

Lecture 38 Gathering Sound Elements

Lecture 39 Synthesizing Sound

Lecture 40 Taking Off With Flanger

Lecture 41 Swooshing With Phaser

Lecture 42 Automating Our Tracks

Lecture 43 Finishing Our Sound

Section 7: Implementing Sounds in Game Engines

Lecture 44 Section Intro - Implementing Sounds in Game Engines

Lecture 45 Implementing Sounds in Unity

Lecture 46 Implementing Sounds in Unreal

Lecture 47 Implementing Sounds in Godot

Section 8: Course Wrap Up

Lecture 48 Outro

This course is perfect if you have some game dev experience and are looking to make your games even more unique.,Great if you have experience with game engines, but are new to audio recording and mixing.,Also ideal if you're interested in learning more about audio processing (a real peek behind the curtain about they produce the sound effects used in your favourite games and films!).







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