Game Audio Essentials: Sfx & Sound Design For Video Games
Game Audio Essentials: Sfx & Sound Design For Video Games
Published 4/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English
| Size: 6.77 GB[/center]
| Duration: 6h 26m
Master foley and audio processing to craft and deploy dynamic punch, sword, jetpack, and laser sounds in your games!
What you'll learn
Learn to create a custom punch sound effect using professional foley recording techniques, ready for integration into game engines.
Develop skills in audio mixing and effects processing to produce realistic sword sound effects for game environments.
Design seamless looping sounds for dynamic game elements, such as jetpacks, enhancing continuous gameplay.
Acquire techniques for generating engaging laser sounds using creative audio effects suitable for sci-fi games.
Gain proficiency in implementing and testing custom sounds within various game engines, ensuring compatibility and quality.
Master essential audio processing tools to manipulate sound properties and achieve desired auditory effects.
Explore innovative methods to record and transform everyday sounds into compelling audio assets for games.
Enhance your audio design capabilities, enabling you to create distinctive and memorable soundscapes for your gaming projects.
Requirements
Some experience with a game engine such as Unity, Unreal, or Godot would be helpful when it comes to adding your sound effects but it's not essential.
You don't need fancy gear to jump into this course. We'll provide all the sound recordings from our lessons for you to use in your games, and we'll show you where to snag more online.
But if you're ready to roll up your sleeves and make your own (and it is a whole heap of fun!), all you need is your phone!
Description
Ready to turn the dial up on your game's audio?Whether you're tired of browsing lacklustre sound libraries or just itching to put your signature spin on game soundtracks, we've got just the adventure for you!Dive into the world of foley and audio processing without needing a PhD in sound engineering. We're talking about getting down with DIY sounds that will have your games bursting with originality.Ever wondered how to make a punch sound like it could actually knock out a dragon? Or a sword clash that sends shivers down players' spines? We'll show you the ropes, from capturing the raw sounds to mixing them into ear-catching effects. And yes, we're doing lasers and jetpacks too—because who doesn't love a good sci-fi vibe?No more confusion about compressors, EQs, and reverbs. We break down audio effects in a way that won't break your brain. It's all about making it fun and easy to learn, with plenty of hands-on projects to get your sounds from the studio to the screen.And because we know you want to see your creations in action, we'll walk you through integrating these sounds into popular game engines (Unreal, Unity & Godot). It's one thing to make a cool sound; it's another to hear it live in the environment it was made for.You don't need fancy gear to jump into this course. We'll provide all the sound recordings from our lessons for you to use in your games, and we'll show you where to snag more online.But hey, if you're ready to roll up your sleeves and make your own, all you need is your phone!You'll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.And you'll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.So, are you ready to be the maestro of your game's auditory realm? Let's make some noise and bring your digital worlds to life with sounds that are uniquely yours. Trust us, your games are about to sound incredible!
Overview
Section 1: Introduction & Setup
Lecture 1 Welcome to the Course
Lecture 2 Community & Support
Lecture 3 Installing Audacity
Section 2: Making Your First Sound
Lecture 4 Section Intro - Making Your First Sound
Lecture 5 Intro to Audacity
Lecture 6 Sourcing a Sound Effect
Lecture 7 Trimming a Sound in Audacity
Lecture 8 Adding Effects in Audacity
Lecture 9 Exporting From Audacity
Section 3: Making a Punch Sound With Foley
Lecture 10 Section Intro - Making a Punch Sound With Foley
Lecture 11 Recording Gear
Lecture 12 Intro To Foley
Lecture 13 Extracting Takes With Audacity
Lecture 14 Installing Reaper
Lecture 15 Intro to Reaper
Lecture 16 Arranging Our Sound Elements
Lecture 17 Making a Rough Mix
Section 4: Learning Mixing: Sword Swing Sound
Lecture 18 Section Intro - Learning Mixing - Sword Swing Sound
Lecture 19 Gathering Sound Elements
Lecture 20 Arranging With Video Reference
Lecture 21 Sculpting With Equalization
Lecture 22 Noise Reduction in Reaper
Lecture 23 Getting Loud With Compression
Lecture 24 Introduction to Pitch
Lecture 25 Adding Harmony With Pitch
Lecture 26 Adding Space With Reverb
Lecture 27 Repeating With Delay
Lecture 28 Finishing Our Mix
Lecture 29 Exporting Our Sound
Lecture 30 Revisiting Our Punch Sound
Section 5: Looping: Make a Jetpack Sound
Lecture 31 Section Intro - Looping: Make a Jetpack Sound
Lecture 32 Gathering Sound Elements
Lecture 33 Arranging Sound Elements
Lecture 34 Mixing Our Sound
Lecture 35 Saturating Sounds With Distortion
Lecture 36 Looping Our Jetpack Sound
Section 6: Cool Effects: Make a Laser Sound
Lecture 37 Section Intro - Cool Effects: Make a Laser Sound
Lecture 38 Gathering Sound Elements
Lecture 39 Synthesizing Sound
Lecture 40 Taking Off With Flanger
Lecture 41 Swooshing With Phaser
Lecture 42 Automating Our Tracks
Lecture 43 Finishing Our Sound
Section 7: Implementing Sounds in Game Engines
Lecture 44 Section Intro - Implementing Sounds in Game Engines
Lecture 45 Implementing Sounds in Unity
Lecture 46 Implementing Sounds in Unreal
Lecture 47 Implementing Sounds in Godot
Section 8: Course Wrap Up
Lecture 48 Outro
This course is perfect if you have some game dev experience and are looking to make your games even more unique.,Great if you have experience with game engines, but are new to audio recording and mixing.,Also ideal if you're interested in learning more about audio processing (a real peek behind the curtain about they produce the sound effects used in your favourite games and films!).
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